The World Health Organization (WHO) officially added Video Gaming Disorder as an addictive behavior as part of its International Classification of Diseases in 2018. GameLess acts to lessen the amount of time and money spent on video games. 
Through research and lots of trial and error, the app essentially turns the act of non-gaming into a game itself. This is done by tracking a players habits, and giving them rewards/achievements when they play less.
I presented this project at an event hosted by AIGA Boston. 
Click here to watch. | Click here to view the Keynote presentation.
This project combines conventional skills in UI/UX along with a strong brand identity, customization with illustrations, badges, and stickers, and progression with achievements and points.
walkthrough video
Throughout the process of doing research, I discovered the extent to which video game companies go to keep players attached. Leveling up, achievements, and item rarity are just a few ways games keep players playing. 
The goal of GameLess became clear. Go one week without playing video games? Get an achievement. Go one month without playing video games? Get an award. Gain experience points and level up. The harder the achievement is, the more points you get. This essentially turns not playing games into a game and will result in gamers gaming less.
Motion Graphic
screenshots
Profile
Time & Money Tracking
Community
Inventory
Supporting Graphics
brand guidelines
process
InVision Pro, Figma, and After Effects were used.
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